Starless
(Game still in development. Current length: more than 7000 words / around 30 minutes or reading time.)
The sky is starless when you look up at it for the first time in the last thousand years.
You squint through the slumber still clinging to your mind and wondered whether the air had always been quite this uncomfortable to breathe, wet and earthy against your lungs. Darkness surrounds you, and while you don't remember it ever bothering you, now you shift restlessly against the tightness that seemed to press against you.
For the first time, you ponder whether you are dreaming. Because this was not how your awakening was supposed to be: in total darkness.
STARLESS tells the story of a prophecy playing out but from the point of view of the monster destined to bring destruction to the kingdom.
You are a dragon awakening from their thousand years long slumber only to find that things don't add up.
A prophecy has stolen your life and shaped it to its liking. Your guide through life, anchor to this world and only friend is nowhere to be found. All your efforts to be accepted gone with him.
- Find out what happened to friend. Why would he break his promise and not be there for you when you woke up after so long?
- Let the prophecy complete its course and control what little else is left of your life. Or make your own destiny.
- Meet your new people. Befriend them, antagonize them, let them be your guides in this strange future.
- Find the person behind it all and confront them. Or try to.
- and more
— this setcion is still incomplete.
This game was originally created for the Bare-Bones Jam, and is now being subjected to changes since the game jam is over. For anything you can find me on tumblr. You comments and reblogs are more than welcome!
Status | In development |
Platforms | HTML5 |
Author | CherylDella |
Genre | Interactive Fiction |
Tags | Dragons, Fantasy, Singleplayer, Twine |
Average session | About a half-hour |
Languages | English |
Development log
- Chapter 1 - rewritten and public77 days ago
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